3.7 Server-Server Programming

(See horb/examples/serverServer contains for example code.)

In the previous sections objects play the roles of clients or servers. Here we will discuss how a server object can call another server object as a client. In this we explore Server-Server programming, or peer-to-peer communication. A situation that causes deadlock is also described.

By the way, if your server need to call methods of an applet, use invitation mechanism. You can find examples of invitation in examples/invitaion and examples/invitation2.

(This page has not been written. See the example.)