I've uploaded my amiga port of rayshade 4.6pl2enh2 on aminet. I believe
it is much more complete than the previous port. It can be found in
gfx/3d/RayShadeNew.lha, and is 1.1M big. The archive contains source,
documentation, example files, and binaries compiled for a 68020+68881 or
higher configuration.
Among the new features of this port are:
* Utah RLE support.
* Several RLE utilities.
* CPP support.
* Raypaint.
* Numerous patches from the rayshade mailing list.
* Improved memory allocation that permits rayshade to allocate up to twice the
amount of memory than with the standard memory allocator.
* -L switch to invoke the SAS/C preprocessor, if you have it. Slower than GNU
cpp, but can preprocess things like #include "huge_file", on which cpp
runs out of memory on the Amiga.
I hope you find it useful.
--
Kriton (UUCP: pythia!theseas!kriton!kyrimis)
(INTERNET: kyrimis@theseas.ntua.gr)
-----
|