| 
      RasMol2
      | 
     
    
     | 
      Announce,
      ChangeLog,
      ChangeLog.1,
      ChangeLog.2,
      ChangeLog.3,
      ChangeLog.4,
      ChangeLog.5,
      ChangeLog.6,
      INSTALL,
      Imakefile,
      Makefile,
      Makefile.bak,
      Makefile.in,
      Makefile.nt,
      Makefile.pc,
      PROJECTS,
      README,
      TODO,
      abstree.c,
      abstree.h,
      abstree.o,
      applemac.c,
      bitmaps.h,
      cexio.c,
      command.c,
      command.h,
      command.o,
      data,
      doc,
      font.h,
      graphics.h,
      infile.c,
      infile.h,
      infile.o,
      mac,
      molecule.c,
      molecule.h,
      molecule.o,
      mswin,
      mswin31.c,
      outfile.c,
      outfile.h,
      outfile.o,
      pixutils.c,
      pixutils.h,
      pixutils.o,
      rasmac.c,
      rasmol.c,
      rasmol.h,
      rasmol.hlp,
      rasmol.o,
      rasmol.sh,
      raswin.c,
      render.c,
      render.h,
      render.o,
      repres.c,
      repres.h,
      repres.o,
      script.c,
      script.h,
      script.o,
      tokens.h,
      transfor.c,
      transfor.h,
      transfor.o,
      vms,
      x11win.c,
      x11win.o,
      | 
     
    
   | 
  
 
   | 
  
/* render.h
 * RasMol2 Molecular Graphics
 * Roger Sayle, August 1995
 * Version 2.6
 */
/* These values set the sizes of the sphere rendering
 * tables. The first value, maxrad, is the maximum
 * sphere radius and the second value is the table
 * size = (maxrad*(maxrad+1))/2 + 1
 */
/* #define MAXRAD    120   256   */
/* #define MAXTABLE  7261  32897 */
#define MAXRAD    255
#define MAXTABLE  32641
#define SlabReject       0x00
#define SlabHalf         0x01
#define SlabHollow       0x02
#define SlabFinal        0x03
#define SlabClose        0x04
#define SlabSection      0x05
#define PickNone         0x00
#define PickIdent        0x01
#define PickDist         0x02
#define PickAngle        0x03
#define PickTorsn        0x04
#define PickLabel        0x05
#define PickMonit        0x06
#define PickCentr        0x07
#define ViewLeft         0
#define ViewRight        1
#define ColBits          24
#define VOXORDER       21
#define VOXORDER2      (VOXORDER*VOXORDER)
#define VOXSIZE        (VOXORDER2*VOXORDER)
typedef struct _Item {
        struct _Item __far *list;
        Atom  __far *data;
    } Item;
 
#ifdef RENDER
int UseDepthCue;
int UseStereo,StereoView;
int UseShadow,DisplayMode;
int UseClipping,UseSlabPlane;
int SlabMode,SlabValue;
int SlabInten,SliceValue;
int ImageRadius,ImageSize;
int SSBondMode,HBondMode;
double StereoAngle;
int DrawBoundBox,DrawAxes;
int DrawDoubleBonds;
int DrawUnitCell;
Real IVoxRatio;
int VoxelsClean;
int BucketFlag;
int FBClear;
Card __far *ColConst;
#if defined(IBMPC) || defined(APPLEMAC)
void __far * __far *HashTable;
Byte __far * __far *LookUp;
Byte __far *Array;
#else /* UNIX */
void *HashTable[VOXSIZE];
Byte *LookUp[MAXRAD];
Byte Array[MAXTABLE];
#endif
#else
extern int UseDepthCue;
extern int UseStereo,StereoView;
extern int UseShadow, DisplayMode;
extern int UseClipping,UseSlabPlane;
extern int SlabMode,SlabValue;
extern int SlabInten,SliceValue;
extern int ImageRadius,ImageSize;
extern int SSBondMode, HBondMode;
extern double StereoAngle;
extern int DrawBoundBox,DrawAxes;
extern int DrawDoubleBonds;
extern int DrawUnitCell;
extern Real IVoxRatio;
extern int VoxelsClean;
extern int BucketFlag;
extern int FBClear;
extern Card __far *ColConst;
#if defined(IBMPC) || defined(APPLEMAC)
extern void __far * __far *HashTable;
extern Byte __far * __far *LookUp;
extern Byte __far *Array;
#else /* UNIX or VMS */
extern void *HashTable[VOXSIZE];
extern Byte *LookUp[MAXRAD];
extern Byte Array[MAXTABLE];
#endif
#ifdef FUNCPROTO
void ClearBuffers();
void ReSizeScreen();
void ReAllocBuffers();
void ShadowTransform();
void ResetVoxelData();
void CreateVoxelData( int );
void DrawFrame();
void ResetRenderer();
void InitialiseRenderer();
void SetStereoMode( int );
void SetPickMode( int );
void PickAtom( int, int, int );
unsigned int isqrt( Card );
#else /* non-ANSI C compiler */
void ClearBuffers();
void ReSizeScreen();
void ReAllocBuffers();
void ShadowTransform();
void ResetVoxelData();
void CreateVoxelData();
void DrawFrame();
void ResetRenderer();
void InitialiseRenderer();
void SetStereoMode();
void SetPickMode();
void PickAtom();
unsigned int isqrt();
#endif
#endif
   |